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fablecottage2023-06-26 01:36 am
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Entry tags:
fourth wall event: endgame!
endgame
// fighting the "witch"
Back when you were first summoned to Fable, it was for a purpose: To bond with others and help Prism the dragon overseer restore magic to both the realm and himself. After many months of work, a grand feat has finally been accomplished - the fallen Rainbow Bridge has been restored.This Rainbow Bridge was destroyed by the Witch who captured Prism's siblings, and crossing the bridge will allow a potential rescue operation. The Rainbow Bridge was Fable's gateway to other worlds, and with it restored at long last, others may arrive without being summoned by Prism. Do you feel a calling? An urge for battle? It may feel like a dream - but welcome to Fable, we need your strength.
Prism develops a strategy in order to face the Witch. He grants you full power, giving you access to an element associated with the fruit you grow and all abilities that come with it. In addition to this, you are given a powerful weapon made of any crystal that best represents you, and crystal armour to protect you. This crystal armour is immune to dragon fire, and the weapon will be able to penetrate dragon scales. But ... you're not attacking a dragon, though. Aren't you attacking a witch?
With an army now formed, Prism insists that those crossing the Rainbow Bridge must do so in pairs and hold hands. It would be dreadful if anyone fell off, and togetherness is how magical powers are strengthened in Fable.
Guided by Prism's light, the Rainbow Bridge reaches its end - transporting all of you to a dark realm with a stormy castle. The Witch emerges to greet Prism with taunts and sarcasm.
"HAHA! What a PATHETIC looking bunch! And you thought you could come here to stop the big bad meanie Witch...? What a pity!"
All of a sudden, it feels as though every last shadow in the area gets absorbed by the witch - concentrating into an area void of light. Just then, she transforms into a creature of shadow and darkness - a large, looming black dragon.
"My name is Umbra. Prepare to DIE!"
Crystal armour was definitely the right call. And now, it is time to fight - and some of you must go on a rescue mission.
❖ Those who storm the castle will encounter many obstacles while trying to reach the captive dragons. There are skeleton ghosts made of fire and ice - which can either burn or freeze you if you come into contact with them. To defeat them, you must try to get them to collide with one another. Taking a wrong turn will lead you down the path of dark magic traps - including a doorway which leads to your worst fear or the chance to meet a shadow version of yourself projecting your insecurities which will attack you without mercy. To overcome your worst fear, you must realise that it's not real and the spell will break. To defeat the shadow version of yourself, you must accept who you are, warts and all. These tasks are best completed with a friend or someone close nearby who can help.
❖ Those who fight Umbra directly will struggle at first. It seems as though your attacks may not be doing any damage at all - her body is made of shadows and it's hard to land a hit. But if you are feeling downhearted about your effort going to waste and the hopelessness of the situation, try and find a part of you that won't give up. Positive energy and positive emotions will 'power up' your crystal weapons and armour, strengthening them. This is hinted by them glowing with power whenever you feel an intense burst of positivity. Cheering on your friends or helping allies will definitely make your weapon stronger - eventually reaching a point where you can penetrate her scales and begin to weaken her.
The final blow will be dealt by Prism, as both dragons fight in the sky. When Umbra falls, light returns to the kingdom, illuminating everything in its path. Those who stormed the castle to free the dragons will have succeeded - in the sky, five silhouettes of tiny rainbow dragons fly down to give their older brother the biggest hug.
the dragon springs
// the dragon springs
After an invigorating battle, some relaxation is certainly needed. Or maybe you're a non-Fable resident who has stumbled upon this marvellous spring from your strange arrival in this world! No matter how you arrived here:
Welcome to the Dragon Springs! These beautiful baths lie in a secluded part of the realm and feature fragrant, calming waters which revitalise the body and restore the soul. There's also another property to these springs that might've gone unmentioned ... after soaking in these waters, all otherworldly guests will transform into dragons!
But don't panic: The experience is temporary! If you do some investigating, you'll see a sign which reads: "Dragon Springs! Danger: Might turn you into a dragon! Although don't be alarmed, there's not any real danger. The danger is that you might have too much fun and wish it would last forever! Hahaha!!! Enjoy it while you can!!"
Clearly, a dragon enthusiast wrote this sign ... but regardless, what it reads is true. You will transform into a dragon! Any kind, any size! And not only will guests transform, there might be some side effects...! There is a possibility that those who transform will experience hoarding instincts, nesting instincts, a desire to fly, a desire to show off powers (whatever those might be) and an attraction to beautiful things.
happily ever after
// goodbye & farewell
Now that the dragons are reunited and the Rainbow Bridge is restored, Fable has returned to its former glory. A 24 hour party is to be held by Prism and his siblings in order to celebrate Umbra's defeat and the captured dragons' return, which couldn't have been achieved without the help of the otherworldly beings that Prism brought to Fable. It's time to celebrate!
Magical invitations are sent out - very enthusiastically, even - with some of the invitations falling through the Rainbow Bridge and into other worlds. Once the invitation is read, a magical spell begins - the bottom of the invitation asks if the person who found it would like to attend, and if they say yes, they will be magically teleported to Prism's castle to begin the party! Along with the residents of Fable who received the very same letter.
And transportation isn't the only thing that these invitations can do! In a blink, the party guests now sport a very proud and beautiful pair of wings along with a glamorous outfit. Those who have arrived outside of Fable have a magical calming spell on them that will cause them feel as though they are in a dream - there's no reason to panic about ending up somewhere new.
Every arrival will get a magical rainbow wristband which allows them to travel between all of Fable's locations if you want to do a bit of sightseeing before you leave and experience everything that the realm has to offer!
// daytime party
The party starts at dawn and ends long after! The attractions are seemingly limitless - after all, these fun creations have all been brought to life by Prism now that Fable has its magic back! Apart from the usual party things like a catering area and dancefloor, there's also an outdoor garden with giant flowers, pegasus stables to enjoy a ride, a music stage with all sorts of instruments and an arts and crafts corner!
// evening party
When night falls, the activities change but the party keeps going! Dragon rides among the stars, slowdancing, an ice rink beneath the moonlight and a fireworks show are all part of the evening activities.One last night is allowed in Fable, with either guests sleeping in the castle or residents sleeping in their cottages. The next day, you will wake up in the bed that the fairies originally took you from, back in your own world - either alone or with company - along with a book next to you cataloguing your adventure in Fable, along with a bundle of leaves that turn into the furniture and other items you earned during your visit. A heartfelt letter is written from Prism to you, finalised with his greatest thanks on being here.
Thank you, my friend. I wish you a lifetime of happiness.
- Prism
Ooooo! This Rainbow Cake looks very tempting! It's a magic cake - one that never runs out! Enjoying a slice of this cake will make anyone have the ability to transform into any animal or magical creature! Whether that's a mermaid, a dragon, a unicorn or a cat ... you can be anything you want! Both fully and partially!
Cocktails and Mocktails are available all day and night from two huge punch bowls which are appropriately marked alcoholic and non-alcoholic. Aside from the normal effect that alcohol causes if you select the boozy option - it will make anyone who drinks it want to share company tonight. You really hate the idea of being on your own, and you definitely don't want to sleep alone either.
Wow, is that a Piñata of Umbra, the dragon which everyone defeated? It certainly is! This magical piñata will re-spawn once it's been smashed open, unveiling an assortment of candies and treats! Candies which will cause a fun effect depending on which one is eaten. If you decide to shovel them all in your mouth at once, you will experience a mix! Consuming Love Hearts will cause you to confess feelings for someone you like. Consuming a lollipop will make you lose your voice until someone kisses you. Consuming gummy worms will make you restless and hyper. Consuming chocolate will make you more relaxed than you've felt in forever.
The Food Catering is practically endless - there's more than you could ever want, tending to all dietary needs! The food never seems to run out, either! Whether it's the high quality food or the adrenaline of a good night, eating the food will make you feel incredibly happy.
This event is a fourth wall event, meaning that you do not need to be in the game to participate!
All content is allowed - just please mark appropriately! (ie. Smut is allowed, just pop a warning in your thread header!)
For any questions specifically related to this event, please respond to this toplevel. Thank you!
hector rhineskeep | guild wars 2
> FIGHTING THE DRAGON
> ONE LAST ROUND
> BASH THE DRAGON
> WILDCARD
BASH THE DRAGON
This dragon, however, Hilda is all for smashing effigies of. Especially ones that drop candy. So with a smile, she accepts the blindfold and stands up on a chair so she can tie it onto him.]
It would be my pleasure. How's that?
no subject
Perfect. Can't see a thing.
[ He's about to take the stick in hand for bashing, but stops himself. ]
You should probably spin me, too. Don't want this to be too easy, do we?
no subject
[Still on the chair--given how short she is, it's the only way she's getting the correct leverage--she places her hands on his shoulders and guides him through a handful of circles in place. She does him the kindness of facing him toward the piñata when she releases him.]
Go get 'im, Hector!
no subject
Because Hector is none the wiser, however; he doesn't spin himself totally around, but he does adjust and turn in a way to make it so he's not in the perfect position Hilda left him in.
But! That doesn't really matter. Like Hilda, his fancy clothes hide a whole lot of muscle, and he suddenly leaps into action, lunging forward to swing his stick hard and fast. It connects, ripping the body of the pinata from the head, and candy spills everywhere.
Hector pulls down his blindfold at the sound and looks not to the candy, but to Hilda with a grin for approval. ]
what lies within;
[ Albedo doesn't usually yell, but here he is, doing exactly that as he leaps into the fray, bringing up his sword to intercept the perceived blow.
He'd have said more, but he logically judges that it's entirely possible simply telling him to look alive might not be enough, or it will simply result in a delayed reaction that results in him being seriously hurt. He can't take that chance. ]
Those words it's saying have no substance. Are you willing to trade your life for that?
[ He doesn't even know what it's talking about, so he judges he may be jumping the gun, but the logical course of action is to invoke a strong enough reaction to sus out the source of the hesitation, nip it in the bud, and eliminate the threat. This, however, can only be truly accomplished with them working together. ]
no subject
But the clash of sword on sword, coupled with the yell of his name has his eyes snap open and suddenly pull back into focus. ]
Huh?
[ Despite Albedo standing in the way, the shadow--though its features are obscured--seems to stare straight at Hector. He can't--he can't put Albedo in harm's way like this. So he leaps to the side, draws an arrow a little too far, letting the extra tension collide point-blank with the shadow, and the figure goes flying backwards, tumbling to the ground.
Albedo is safe, but-- ]
"̱̱̣͌̈́͛Ḧ̰̟̪́̕͡e͙̫̐̋c͓̜̹̻̈́̀̀̌͜t̟̟̾̊ö̜͍̖́̓̅r"̢̹̯̿̋́ ̨͍͈̘̆͌͌̿͜͞d̥͉͓̤̾̓̑͊o̗͚̝͑̍͐̉͟e̗̰͒̓̂͑͢ͅs̪̃ ͇̞̪̲̿̑͆̒no̟͛ť̨̮̳͎͇̒̂͆͝ ̭͝ȅ͍̭̻͊͌̂̔͟͢v̟̙͑͑͆̕͟͜e͖̍n̖͍͋̋ ̯͇̞̩̳̽̈́̉͝e̤̝͇̪͛͋̅̿x̦̃͊̈́ͅͅi̖̲̍̂̂̿͜ͅs̱͂t̥̕ ̗̯̃̎a̧̘̼̮̜͒̌̔͘̚n̮̮̎͘y͇͛m̲̻̈̃̅͢ò̩̱̝͓͛́̀͘ͅr̡̐̈́͢e̦̞͑͛̚͜.̙͌
[ The figure slowly gets back to its feet; Hector holds another arrow at the ready, but...doesn't move. ]
no subject
So, naturally, he will soon join him properly in battle.
...in an ideal world, that is. One's shadows are not easily so dispersed with even startling initiative from others. The ominous fact is hinted at Hector's response when the creature focuses on himself rather than the one who has lept in front of it. But, his next move is enough to further the battle along.
Not enough to halt its tongue, however. Exemplified by the sudden halt in the other's movements even as Albedo leaps forward to engage again, swinging his sword at the specter. ]
I would argue otherwise.
The identity and existence of Pact Commander Hector Rhineskeep is irrefutable. No one can be simply erased by words claiming otherwise.
[ A brief look at Hector himself. ]
Remember this indisputable fact. One's moment of birth is forever and perpetually cemented into reality as a truth that can't be overridden, no matter how much someone might want to believe or assert otherwise. Even with knowledge of an unavoidable fate, this is something that can never be taken away.
[ Even if no one remembers it, one will always have been. ]
no subject
Albedo's statement worked--but probably not in the way he thinks.
He settles his sights on the shadowy figure again, thankfully kept in place by Albedo's attack. ]
I am more than my title. [ He says quietly to himself. ] I had a life before this. And I'm going to have a life--
[ At last, he lets the arrow fly. It hits its mark, piercing shadow-Hector straight through the skull. The figure falters. ]
--when this is finished!
no subject
He hears him speak, listening closely even when he's holding back the shadow creature, and then, hearing Hector reach his own conclusion is all the more evidence that something in Albedo's words helped him along. In his own way, the other man grasps a hold of the desire to walk forward—on his own terms.
A slight smile makes its way across the blond's face as the arrow finds its mark, tearing apart that shrouded doubt with the strength and conviction not only spoken, but felt, and exemplified in actions not containing a single hint of hesitation. ]
But of course.
[ Certain, Albedo takes a turn towards the door that has lead into this little area. ]
Let's continue to proceed forward. This battle hasn't reached its end, but we'll conclude it soon enough.